Trigger
S

Trigger

Electric Electric Stun Stun OBOLS Squad OBOLS Squad

An Electric Stun specialist from OBOLS Squad. Trigger utilizes a unique sniper stance and Purge mechanics to deliver powerful Electric DMG while providing coordinated support through her Harmonizing Shot aftershocks. She excels at increasing enemy Stun DMG Multiplier and offers team-wide CRIT DMG buffs through her Hunter's Gaze stacks.

#electric-stun#sniper-stance#purge-mechanic#coordinated-support#aftershock

Recommended Equipment & Build

Best W-Engines

Blazing Laurel

Blazing Laurel

S

Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s.

Full Effect:

Flowing Flame - Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 2.4%. Only one of this effect can be active at a time in the same squad.

Ice-Jade Teapot

Ice-Jade Teapot

S

When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 1.4%.

Full Effect:

Ringing Melody - When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 1.4%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 32% for 10s. Passive effects of the same name do not stack.

Spectral Gaze

Spectral Gaze

S

When the equipper's Aftershock hits an enemy, causing Electric DMG, the target's DEF is reduced by 40% for 5s.

Full Effect:

Wind Seeker - When the equipper's Aftershock hits an enemy, causing Electric DMG, the target's DEF is reduced by 40% for 5s. Passive effects of the same name do not stack. When this effect is triggered, if the equipper is not the active character, they gain 1 stack of Spirit Lock, up to a maximum of 3 stacks. This can trigger only once per use of a skill. Each stack of Spirit Lock increases the equipper's Impact by 6.4%, lasting 12s. The duration of each stack is calculated separately. At full stacks of Spirit Lock, the equipper's Impact increases by an additional 12.8%.

Precious Fossilized Core

Precious Fossilized Core

A

When the target's HP is no lower than 50%, the equipper inflicts 16% more Daze to the target.

Full Effect:

Behemoth Hunter - When the target's HP is no lower than 50%, the equipper inflicts 16% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 16%.

Best Disk Drives

Build 1
Shockstar Disco
Shockstar Disco 4pc
+
Woodpecker Electro
Woodpecker Electro 2pc
Shockstar Disco
2-Piece:

Increases Impact by 6%.

4-Piece:

Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.

Woodpecker Electro
2-Piece:

Increases CRIT Rate by 8%.

Build 2
Shockstar Disco
Shockstar Disco 4pc
+
Swing Jazz
Swing Jazz 2pc
Shockstar Disco
2-Piece:

Increases Impact by 6%.

4-Piece:

Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.

Swing Jazz
2-Piece:

Energy Regen +20%

Build Notes

Main Stats: Disk 4 - CRIT Rate, Disk 5 - Electric DMG, Disk 6 - Impact. Substats: CRIT Rate, CRIT DMG, ATK%. Trigger excels as an Electric Stun specialist who utilizes her unique Sniper Stance to build Purge and deliver powerful coordinated attacks through Harmonizing Shot aftershocks. Her Core Passive increases enemy Stun DMG Multiplier, making her particularly effective in teams focused on stunning enemies. She also provides valuable team-wide CRIT DMG buffs through her Hunter's Gaze stacks.

Skills & Abilities

Cold-Bore Shot

Cold-Bore Shot

basic

Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

Silenced Shot

Silenced Shot

basic

Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the stick/joystick to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing Basic Attack, Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad.

Harmonizing Shot

Harmonizing Shot

basic

When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

Harmonizing Shot - Tartarus

Harmonizing Shot - Tartarus

basic

While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.

Phantom Concealment

Phantom Concealment

dodge

Character is invulnerable while using this skill.

Vengeful Specter

Vengeful Specter

dash-attack

Rapidly lift the gun and fire, dealing Physical DMG.

Condemned Soul

Condemned Soul

dodge-counter

Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Spectral Flash

Spectral Flash

special

Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Flash Burial

Flash Burial

special

Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Stygian Guide

Stygian Guide

chain

Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill.

Underworld Requiem

Underworld Requiem

ultimate

Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Cold-Bore Cover Fire

Cold-Bore Cover Fire

quick-assist

Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Delaying Demise

Delaying Demise

evasive-assist

Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Piercing Thunder

Piercing Thunder

assist-follow-up

Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill.

Soul-Searching Gaze

Soul-Searching Gaze

core

When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 20% for 5s.This Stun DMG Multiplier increase will apply even if the target isn't stunned.

Silver Lantern's Gaze

Silver Lantern's Gaze

core

When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

Mindscape Cinema (Talents)

Sharpened Senses

Sharpened Senses

The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.

Ether Vision

Ether Vision

Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.

Homecoming

Homecoming

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

Concealment

Concealment

When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.

Locked In

Locked In

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

Beyond the River of the Dead

Beyond the River of the Dead

Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.